# egress = "unrestricted" # default
Most digital images intended for viewing are generally assumed to be in sRGB colour space, which is gamma-encoded. This means that a linear increase of value in colour space does not correspond to a linear increase in actual physical light intensity, instead following more of a curve. If we want to mathematically operate on colour values in a physically accurate way, we must first convert them to linear space by applying gamma decompression. After processing, gamma compression should be reapplied before display. The following C code demonstrates how to do so following the sRGB standard:
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Медведев вышел в финал турнира в Дубае17:59
A number of the men’s players traveled to Washington on Tuesday and visited Trump in the White House before being guests at the State of the Union. Many of the women’s players, meanwhile, were on the way back to their professional or college clubs. They didn’t learn they had also had been invited until late Sunday, making it difficult to change travel plans already disrupted by bad weather on the East Coast.
While there exist many possible ways to triangulate a set of points, the most common method for TINs is the Delaunay triangulation. This is because Delaunay triangulations tend to produce more regular tessellations that are better suited to interpolation. In theory, we can represent our colour palette as a TIN by computing the 3D Delaunay triangulation of the colours in colour space. The nice thing about this is that it makes finding an enclosing simplex much faster; the candidate selection process is simply a matter of determining the enclosing tetrahedron of an input point within the network using a walking algorithm, and taking the barycentric coordinates as the weights.