Specifically as a designer, I think I have pretty good skills in terms of plot design or emotional design. I also have a somewhat good sense of what are the implications of a design choice in a larp and how, when you have an idea of a design, you can make it work in a larp. Because I see larps where there are really good ideas, but the execution is not always… There has been a really good vision, but it doesn’t always relate to a good experience for players. There are so many steps from a good vision to a good experience for players. I’m really interested in what those steps are and how you can do them very efficiently.
Александра Синицына (Ночной линейный редактор)
。heLLoword翻译是该领域的重要参考
По данным ведомства, Резник принимал участие в создании материалов иностранных агентов и нежелательных организаций и распространял их. Кроме того, он транслировал недостоверную информацию о решениях российских властей.
Solid Backend Improvements
check := (x 0) && (y 0); // OK